Kindle a sacred flame sealed inside the ruins of a people who would not let their light go out.
Long after their sun went cold, the Ashbound bound its last warmth in mirrored glass. On each grid, a fixed flame pours out a coloured beam — and it is yours to route, one gentle tap at a time, until every crystal burns with its matching colour. No timer. No penalty. Only the quiet click of a solution falling into place.
Tap a mirror to flip it and bend the beam ninety degrees toward where you need it.
Aim a prism's face and it splits one beam into two, feeding crystals across the grid.
Cycle a lens through its colours to stain the passing flame the exact hue a crystal wants.
From the outer wards to the Heart of the Pyre, each vault grows in size, colour and cunning as you go.
Every quenched seal gives up a piece of the Ashbound's tale and a collectible vestige to keep in the Codex.
A slow ember charges each day. Tend it for Ember Dust, and spend that on a gentle hint when a seal resists.
Hand-drawn ruins, flowing flame, considered haptics — a puzzle to sink into, never to race.